NAME
Curses::UI::AnyEvent - Sub-class of Curses::UI for AnyEvent
SYNOPSIS
use strict;
use Curses::UI::AnyEvent;
my $cui = Curses::UI::AnyEvent->new(-color_support => 1);
$cui->set_binding(sub { exit }, "\cC");
$cui->set_binding(sub { $cui->mainloopExit() }, "q");
my $win = $cui->add('win', 'Window',
-border => 1,
-bfg => 'red',
);
my $textviewer = $win->add('mytextviewer', 'TextViewer',
-text => '',
);
my $watcher = AE::timer 1, 1, sub {
$textviewer->{-text} = localtime() . "\n" . $textviewer->{-text};
$textviewer->draw;
};
$textviewer->focus();
$cui->mainloop();
DESCRIPTION
Very simple integration with Curses::UI and AnyEvent. Just create a Curses::UI::AnyEvent object instead of a Curses::UI one and use it as normal.
You'll probably want to install some AnyEvent watchers before you call mainloop().
Seems to work well but there is probably some stuff missing. I haven't tested mouse integration yet for example. Curses::UI::POE seems to do a lot more stuff for some reason...
SEE ALSO
Curses-UI-AnyEvent github repo
AUTHOR
Doug Hoyte, <doug@hcsw.org>
COPYRIGHT & LICENSE
Copyright 2016 Doug Hoyte.
This module is licensed under the same terms as perl itself.