NAME
XS::Object::Magic - Opaque, extensible XS pointer backed objects using sv_magic
SYNOPSIS
package MyObject;
use XS::Object::Magic;
sub new {
my $class = shift;
# create any object representation you like
my $self = bless {}, $class;
$self->build_struct;
return $self;
}
# or using Moose
package MyObject;
use Moose;
sub BUILD {
shift->build_struct;
}
# then in XS
MODULE = MyObject PACKAGE = MyObject
void build_struct (SV *self)
PREINIT:
my_struct_t *thingy;
CODE:
thingy = create_whatever();
/* note that we dereference self first. This
* can be done using an XS typemap of course */
xs_object_magic_attach_struct(aTHX_ SvRV(self), thingy);
void foo (SV *self)
PREINIT:
my_struct_t *thingy = xs_object_magic_get_struct_rv(aTHX_ self)
CODE:
my_struct_foo(thingy); /* delegate to C api */
/* using typemap */
void foo (my_struct_t *thingy)
CODE:
my_struct_foo(thingy);
/* or better yet */
PREFIX = my_struct_
void
my_struct_foo (thingy)
my_struct_t *thingy;
/* don't forget a destructor */
void
DESTROY (my_struct_t *thingy)
CODE:
Safefree(thingy);
/* note that xs_object_magic_get_struct() will
* still return a pointe which is now invalid */
DESCRPTION
This way of associating structs with Perl space objects is designed to supercede Perl's builtin T_PTROBJ with something that is designed to be:
- Extensible
-
The association of the pointer using
sv_magicextcan be done on any data type, so you can associate C structs with any representation type.This means that you can add pointers to any object (hand coded, Moose or otherwise), while still having instance data in regular hashes.
- Opaque
-
The C pointer is neither visible nor modifiable from Perl space.
This prevents accidental corruption which could lead to segfaults using
T_PTROBJ(e.g.$$ptr_obj = 0).
C API
- void *xs_object_magic_get_struct_rv(aTHX_ SV *sv)
-
When called on the object reference it will check that the
svis a reference, dereference it and return the associated pointer usingxs_object_magic_get_struct.Basically the same as
xs_object_magic_get_struct(aTHX_ SvRV(sv)but croaks if no magic was found.Note that storing a
NULLpointer will not cause an error. - void *xs_object_magic_get_struct(aTHX_ SV *sv)
-
Fetches the pointer associated with
sv.Returns
NULLif no pointer is found. There is no way to distinguish this from having aNULLpointer. - MAGIC *xs_object_magic_get_mg (aTHX_ SV *sv)
-
Fetches the appropriate
MAGICentry for the struct pointer storage fromsv.This lets you manipulate
mg-mg_ptr> if you need to. - void xs_object_magic_attach_struct(aTHX_ SV *sv, void *ptr)
-
Associates
ptrwithsvby adding a magic entry tosv. - SV *xs_object_magic_create(aTHX_ void *ptr, HV *stash)
-
Convenience function that creates a hash object blessed to
stashand associates it withptr.Can be used to easily create a constructor:
SV * new(char *class) CODE: RETVAL = xs_object_magic_create( (void *)test_new(), gv_stashpv(class, 0) ); OUTPUT: RETVAL
TYPEMAP
The included typemap provides a T_PTROBJ_MG entry which only supports the INPUT conversion.
This typemap entry lets you declare methods that are invoked directly on the associated pointer. In your own typemap add an entry:
TYPEMAP
my_pointer_t * T_PTROBJ_MG
and then you can use my_pointer_t as the argument type of the invocant:
I32
method (self)
my_pointer_t *self;
CODE:
...
Note that there is no OUTPUT conversion. In order to return your object you need to use ST(0) or some other means of getting the invocant.
VERSION CONTROL
http://github.com/nothingmuch/xs-object-magic
AUTHOR
Florian Ragwitz, Yuval Kogman
COPYRIGHT & LICENSE
Copyright (c) 2009 Florian Ragwitz, Yuval Kogman. All rights reserved
This program is free software; you can redistribute
it and/or modify it under the same terms as Perl itself.