IP address or hostname for the server you want to send the messages to. This field can be changed after instantiation. Default is 127.0.0.1.
Port for the server you plan to send the messages to. This field can be changed after instantiation. Default is port 9999.
If errors are encountered, should we throw exception or just return? Default is return. Set to true for exceptions. You can change this flag after instantiation.
Read-only field that contains the socket used to send the messages.
Instance method that actually encodes and transmits the specified message over UDP to the listening server. Will die if throw_exception is set to true and some kind of transmission error occurs. The message will be serialized by the instance-defined serializer. Returns true on success.
SYNOPSIS
use Log::UDP::Client;
# Send the simple scalar to the server
Log::UDP::Client->new->send("Hi");
# Log lots of messages
my $logger = Log::UDP::Client->new(server_port => 15000);
my $counter=0;
while(++$counter) {
$logger->send($counter);
last if $counter >= 1000;
}
# Send some debugging info
$logger->send({
pid => $$,
program => $0,
args => \@ARGV,
});
# Use of JSON serializer
my $logger = Log::UDP::Client->new( serializer_module => 'JSON' );
# Will emit { "message" => "Hi" } because JSON want to wrap stuff into a hashref
$logger->send("Hi");
# Use of custom serializer
use Storable qw(freeze);
my $logger = Log::UDP::Client->new (
serializer => sub {
return nfreeze( \( $_[0] ) );
},
);
DESCRIPTION
This module enables you to send a message (simple string or complicated object) over an UDP socket to a listening server. The message will be encoded with a serializer module (default is Storable).
INHERITED METHODS
All of these methods are inherited from Data::Serializable. Read more about them there.